Show #1: Jeff and Mark's Top Ten Games

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..."  Select a download location on your computer, and save.  After saving, play the file from your downloaded copy.

We start off with a quick description of what we envision for Gameopolis.  Then we take you on a tour of our gaming pasts.

Since this is our first attempt, the audio quality isn't quite what we were hoping for.  As we go along, we'll definitely be tweaking our setup and software settings to make improvements.  We'll also try to remember to keep our Blackberrys a few feet further from our computer!

Time  Topic 

00:25 Welcome and what we are about
05:49 Warhammer 40,000 (Games Workshop)
07:50 Axis & Allies (Milton Bradley)
11:35 The Bermuda Triangle (Milton Bradley)
17:01 Ticket to Ride (Days of Wonder)
21:32 Top Secret (TSR)
23:42 Talisman (Games Workshop)
25:32 Villains & Vigilantes (Fantasy Games Unlimited)
27:52 Battletech (FASA)
30:19 Car Wars (SJG)
33:06 Dragonstar (Fantasy Flight Games)
35:41 Dark Tower (MB)
41:50 Blackbeard (Avalon Hill)
45:45 Battledroids (FASA)
47:37 Aweful Green Things from Outer Space (TSR/SJG)
50:05 Star Frontiers (TSR)
54:10 D&D (TSR)
1:00:36 Merchant of Venus (Avalon Hill)
1:02:52 Gamma World (TSR)

 

Erratum: We discuss two of our favorite podcasts, www.roll2d6.com and www.boardgamestogo.com. Apologies to Mark Johnson for butchering the name of the latter (called it "Board Game To Go").

Other link mentioned in Show 1:

Flash Dark Tower game

We hope you enjoyed our stroll through Gaming Memory Lane.  This show ran longer than we envision for our future shows, but with 18 games to talk about we were bound to run overtime!  Stay tuned for Show 1.5 --a Session Report on one of these 18 fine games.  Thanks for listening!

Direct download: Gameopolis_01.mp3
Category:podcasts -- posted at: 10:34pm EDT
Comments[14]

  • I here ya! One of the reasons I enjoyed doing the top ten list is it reminded me of all those games I played in high school and college. Staying up way too late, eating way too much junk food...

    posted by: Mark on 2009-08-20 10:05:00

  • Listening to this podcast brought back memories of playing games with my younger brother back in the 70\'s! Must admit my tastes run toward trivia type games or simple games one doesn\'t have to be completely sober or awake to play, but for the length of timeI listened to you podcast, I was 17 again and playing games with my little brother while my parents went out for the evening. Thanks!

    posted by: Susan on 2009-08-20 09:23:00

  • Ahhhhh....D&D and homebrew...those were the days! I am certain that mah-jong counts as a strategy game. Not that I have ever played it. The closest I ever got was this Activision matching game called Shanghai that used mah-jong tiles.

    posted by: Jeff (admin) on 2009-08-17 20:19:00

  • Great to hear your voice, Jeff! I was going to mention Champions, but Duncan beat me to it. And not all of us cringe when we hear \"D&D\". Doesn\'t it make you think of homebrew? ;-) Sandy and I picked up playing mah-jong a couple years ago. Does that count as a strategy game?

    posted by: geoff on 2009-08-17 10:52:00

  • Ryan, Way to contribute to the Gameopolis Community!!! For general consumption, I have posted (what I guess is) the very same document you sent to Jeremy. You can DL it at: http://home.comcast.net/~yateczak/Changes-BMRr-to-TW.pdf

    posted by: Jeff (admin) on 2009-07-27 18:33:00

  • Ryan, Thanks, I got the file. Nice to have all of the changes in one place! All in all, it looks like most of the changes were good ones.

    posted by: Jeremy on 2009-07-26 16:49:00

  • Hey Jeremy, Total Warfare BT and the past edition of the rules (\"Master Rules\") are very similar. There are a few notable changes, though. A few examples: Turn sequence: Ground movement and aerospace movement are separate phases in Total Warfare...in the Master Rules Movement was Movement was Movement... The Wing-in-Ground-Effect vehicles are a new addition to Total Warfare...no mention of these AT ALL in previous editions. Partial cover rules in Total Warfare changed...in the older Master Rules, partial cover gave you a +3 mod to hit, and if you hit, you still applied damage normally. Actually, I have a word document that contains a comprehensive listing of all of the rules changes from the Master Rules to Total Warfare. If you email me your email address (aloonalana@yahoo.com), I can send you that word doc. :-D

    posted by: Ryan on 2009-07-25 13:17:00

  • ahhhh....BATTLETECH!! I just started to play this game. Mark asked how similar Battledroids was to current \"Total Warfare Battletech\". My question to anyone is, how different is total warfare from the pre-total warfare BT?

    posted by: Jeremy on 2009-07-25 08:47:00

  • Thanks Ryan. We have Show 1.5 in \"post\" right now...hopefully we\'ll have it up in a few days! We appreciate your posting to the blog!

    posted by: Jeff (admin) on 2009-07-22 06:38:00

  • Great show guys! More please :-)

    posted by: Ryan on 2009-07-21 22:09:00

  • Thanks Duncan! Awesome additions. I think 3 or 4 of them were INCHES from making my top 10 list! The really good game rise to the top no matter what. Thanks for posting, bud!!!

    posted by: Jeff (admin) on 2009-07-17 22:56:00

  • woot from Urbandictionary.com Woot originated as a hacker term for root (or administrative) access to a computer. However, with the term as coincides with the gamer term, \"w00t\". \"w00t\" was originally an trunicated expression common among players of Dungeons and Dragons tabletop role-playing game for \"Wow, loot!\" Thus the term passed into the net-culture where it thrived in video game communities and lost its original meaning and is used simply as a term of excitement. \"I defeated the dark sorcerer! Woot!\" \"woot! i r teh flagmastar!\" (Think Tribes) \"Woot, I pwnzed this dude\'s boxen!\'

    posted by: duncan on 2009-07-17 15:37:00

  • In the spirit of that I’d like to add a few games for consideration: Settlers of Catan is a fabulous board game that plays quickly and invokes a cooperative mindset. There’s a write up of it in a recent wired magazine. http://en.wikipedia.org/wiki/Settlers_of_catan Pendragon by Greg Stafford (Creator of Runequest). Opposed role system and other very cool mechanics. The masterwork of a master game-maker. http://en.wikipedia.org/wiki/Pendragon_(role-playing_game) Ars Magica by Tweet and Rain-Hagen. A great very flavorful magic system with a creepy dark ages feel. http://en.wikipedia.org/wiki/Ars_Magica Call of Cthulhu for a game based on insanity. No unique mechanics here, but lots of tentacles. http://en.wikipedia.org/wiki/Call_of_Cthulhu_(role-playing_game) Unknown Armies introduced an excellent system for changing the character of the character. Hunh? http://en.wikipedia.org/wiki/Unknown_Armies Champions (aka Hero Game system). Scales really well over large ranges of power and size. A great fit of Newtonian mechanics into a playable game system. Can actually run quickly. http://en.wikipedia.org/wiki/Champions_(role-playing_game) Chivalry and Sorcery. The best research into ancient medieval magic systems. Yup, the real ones that are locked up in the Vatican. Creepy creepy stuff. Largely unknown, and that’s probably good. http://en.wikipedia.org/wiki/Chivalry_and_Sorcery Traveller. Hey, who wants to simulate real life and career development? Also, who loves hexadecimal? Anyone, anyone? http://en.wikipedia.org/wiki/Traveller_rpg the dice pool system as exemplified in the World of Darkness. Eg Mage the Ascension; http://en.wikipedia.org/wiki/World_of_Darkness ------------- Man, I better stop now. That\'s enough for now. So many games, so little time.

    posted by: duncan on 2009-07-17 15:32:00

  • Woot! Look out for magnets!

    posted by: duncan on 2009-07-17 14:47:00

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