Wed, 22 August 2012
Here in Show 21.0, Mark and Jeff test-drive a "stream-of-consciousness" style by visiting and/or revisiting a collection of topics of particular interest. After the Dusty Old Box segment, Mark revisits the "Merchant of Venus" re-release situation. Then, Jeff revisits Fantasy Flight's 3rd edition of Dungeon Quest, with special focus on Official Combat Variants that have been published by FFG. Mark treads into new territory --the realm of Print-n-Play gaming-- by giving us a preview of Christopher Mayer's Galaxy Corporate: Star Traders. We'll do a full segment of GC:ST in an upcoming show --this is just a preview!
Mark and Jeff then move into the main segment of the show: Fantasy Flight's version of Arkham Horror. Rather than review the game rules and mechanics, Jeff focuses on the elements of the game that he finds particularly engaging or interesting.
As always, we love to hear from you our listeners, so please post a comment to this blog entry (at www.gameopolis.org or gameopolis.libsyn.com), or send us an email at firstname.lastname@example.org!
Stay tuned for Show 21.5 --our session report on one of these fine games-- coming very soon.
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(Trying this again - didn't seem to take the last time) Thanks for the interest, guys! I love the podcast and wish I'd found this one much sooner. You're doing a great job with it. Feel free to email me if you've got any questions about Galaxy Corporate or if you want the actual board art. I hope you like the game.
Hey guys, thanks for the preview! This was only brought to my attention recently, and I'm ashamed to admit that I hadn't listened to the podcast before, because it's great. You can be sure I'll be listening from here on in. You guys are a lot of fun to listen to. I'm more than happy to answer any questions you have about the game, and if you'd like the official board art, hit me up.
Thanks for writing Paul. Yes, that's right. I actually left out that detail since I thought it might bog the discussion down too much. The dice-based system has a corresponding asymmetry that I similarly left out for sake of brevity. That is, I mentioned that in the dice-based system, rolling a 5 or 6 damages the monster. What I did not say on the show is that if you roll a 6, the monster takes two damage. Again, it's not exactly like the rock-paper-scissors system, but pretty close.
Enjoyed your discussion of DungeonQuest. I used to play an earlier edition and wanted to correct your comparison of rolling a die versus the rock/paper/scissors mechanic. The version of the game I played was not a purely symmetric rock/paper/scissors. If the adventurer chose Mighty Blow and the monster chose Slash, the monster suffered two hit points instead of one. This asymmetry made for a bit of psychological double-guessing on the part of both participants. Rolling a d6 may well speed up combat but it is not an exact equivalent because there is nothing corresponding to the Mighty Blow versus Slash bonus. (No big deal. Just being pedantic.)