Show #5: Mystery of the Abbey and Domaine

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We start this show off with a rather atypical opening of a dusty old box. Mark has several different approaches that keep everyone --including himself-- on their toes. We prove that Gameopolis is a better buy than a trip to the movies, and we even supply a picture of an explosion in the show notes so Gameopolis is every bit as exciting! We may add more explosions to the Gameopolis Flickr account for added excitement.

After that, Mark covers Days of Wonder's Mystery of the Abbey, a cloistered Who-Done-It.  He covers all of the main game mechanics and strategies.

Then, we shift over to Jeff for his segment on Mayfair Games' Domaine --a game of Land, Wealth, Power, and Prestige. Jeff gives the basics of play, and some starter strategy and insights.

Time...Topic
0:00:00 Dusty Old Box-o-Somethin'
0:11:33 Listener Feedback
0:15:32 Mystery of the Abbey
0:39:41 Domaine
1:03:50 Closing comments

Related Links:
The Mystery of the Abbey page on Boardgame Geek
The Domaine page on Boardgame Geek

We hope you enjoy Show 5.0 of Gameopolis! We will be hopefully doing some gaming over the holidays, and so we'll be back shortly with Show 5.5, our Session Report of one of these excellent games. Please post comments on the gameopolis-dot-org blog, or email us your thoughts. Thanks for listening!

Direct download: Gameopolis_05.mp3
Category:podcasts -- posted at: 11:58pm EDT
Comments[5]

Show #4.5 After-Action Report: Carnage 2009

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..." Select a download location on your computer, and save. After saving, play the file from your downloaded copy.

Mark and Jeff talk about the recent Carnage Gaming Convention in Fairlee, Vermont. Since Mark couldn't attend, we basically talk about all of the games that Jeff played and/or GMed. Each game is reviewed, and the high points of each play experience are discussed.

00:00:00 Prelude
00:01:25 Start of After-Action Report
00:04:00 Friday 1:00 PM slot: Last Night on Earth
00:21:20 Friday 7:00 PM slot: Battle of Gembloux Gap
00:27:05 Saturday 8:00 AM slot: Battle of Plum Point Bend
00:31:15 Saturday 1:00 PM slot: The Great Space Race
00:37:35 Saturday 7:00 PM slot: Autoduel in Akron
00:40:36 Digression: SWAG!!!
00:44:55 Sunday 10:00 AM slot: Romulan Revenge
00:50:10 Closing comments

Related links:
Last Night on Earth on Board Game Geek
Storm of Steel rules on freewargamesrules.co.uk
American Civil War Ironclads info on Wide Open West
The Great Space Race on Board Game Geek
The Official Car Wars site

Stay tuned for Show #5, coming just in time for the holidays!

Direct download: Gameopolis_04_5.mp3
Category:podcasts -- posted at: 3:32pm EDT
Comments[2]

Show #4: Preview of Carnage 12

This show starts off with Mark opening up a dusty old box.  After that, we give you a preview of the upcoming Carnage gaming convention, to be held at the Lake Morey Resort in Fairly Vermont November 6-8.  Jeff describes the Carnage convention based on past experience, and then we both walk through the pre-registration book and describe what we see as a few highlights. 

NOTE: The mp3 file for this episode somehow disappeared from our download site.  This posting is to make show 4.0 available once again!

00:00 Prelude
2:22 Dusty Old Box
13:00 Preview of Carnage 12
...13:31 Carnage background
...21:14 Highlights of the Carnage pre-reg booklet
43:23 Closing comments

Related links:
Enemy in Sight on Boardgamegeek.com
Carnage Gaming Convention
Lake Morey Resort
Down in Flames on Boardgamegeek
Shadows Over Camelot on Boardgamegeek
Boardgamegeek's Double-blind A&A rules

Stay tuned for Show #4, coming VERY soon!

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..." Select a download location on your computer, and save. After saving, play the file from your downloaded copy.

Direct download: Gameopolis_04.mp3
Category:podcasts -- posted at: 7:22am EDT
Comments[4]

Show #3.5 Session Report: GMT's Blackbeard

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..." Select a download location on your computer, and save. After saving, play the file from your downloaded copy.

In this Session Report. We talk about a play session of GMT's reimplementation of Avalon Hill's Blackbeard boardgame.  We cover what (for us) were some of the most memorable --or high-impact-- parts of the game, and unavoidably end up drawing a lot of comparisons between this version and AH's original.

00:00 prelude
00:38 listener feedback
05:26 Session Report
26:27 Closing comments

Related links:
GMT's blackbeard on Boardgamegeek
Avalon Hill's original Blackbeard on Boardgamegeek

Stay tuned for Show #4, coming VERY soon!

Direct download: Gameopolis__03_5.mp3
Category:podcasts -- posted at: 11:39pm EDT
Comments[2]

Show #3: Blackbeard -and- When Good Games Go Bad

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Yee be welcome to thee Talk-Like-a-Pirate Episode 'o Gameopolis!! Arrrr!!!! Don't worry --as promised, we do NOT talk like pirates throughout the whole show. This show starts off with our second visit to the topic of the Dusty Old Box. Mark then walks us through the old Avalon Hill boardgame Blackbeard, which inspires several spontaneous (but thankfully, brief) bursts of Pirattitude. Afterwards, we take a step back and wax philosophical about a general phenomenon of gaming: the rare and difficult to explain occurrance of a perfectly good game...suddenly going BAD. So ahoy, maitees, come set a spell with Jeff (a.k.a. Keelhaul Col) and Mark (a.k.a. Captain Stinky Tom) fer a right fine bout 'o Podcastin'

00:00:00 prelude
00:00:18 start of show 3.0
00:02:11 Dusty Old Box
00:09:08 listener feedback
00:11:50 Avalon Hill's Blackbeard
00:40:04 When Good Games Go Bad
...00:41:26 Zombies!!!
...00:46:51 Buck Rogers: Battle for the 25th Century
...00:50:26 Wings of War
...00:55:40 Junta
...01:00:17 Warhammer Quest
01:09:41 Closing comments

Related links:
Puzzle Pirates

Stay tuned for Show #3.5, coming soon!

Direct download: Gameopolis_03.mp3
Category:podcasts -- posted at: 10:52pm EDT
Comments[8]

International Talk-Like-a-Pirate-Day be-a-Comin' Arghhh!

Just givin' yee all notice, that Mark and me be preparin ta send y'all a tall tale o' the sea, 'specially fer Talk Like a Pirate Day, arghhhhhh.  We be sendin' y'all down ta Davie Jones' locker if yee be not careful!

September 19th be-a International Talk-Like-a Pirate Day, and this be thee one day o' the year that we all kin let go and talk like the pirate that be in all of us.

So ahoy, maitees!!!! Keep yer eyes on Gameopolis.org fer ahr Talk Like a Pirate Day Podcast.

...okay, I can't do that any more.  Mark and I will be recording a special Talk-Like-a-Pirate-Day Podcast soon, which will feature me and Mark talking a bit (not throughout the whole show --so don't worry) like pirates.  All the while we will be dressed --as always-- like cowboys.   We may touch a bit upon a pirate-themed game or two, so stay tuned...more Gameopolis is coming!!!!  Thanks for listening.

And thanks to Freakygaming.com for the borrowed pirate ship image!!!!

Category:general -- posted at: 11:18pm EDT
Comments[4]

Extreme Parcheesi

I started thinking about this project when my 3 1/2 year old son (not quite ready for structured boardgames) insisted on a family game of Parcheesi. Now just a little background info...my son is extremely high energy --even for a 3 year-old. He also has a long standing fascination with dice, and so to preserve dad's dice collection I have gotten my son his own dice pouch with his own collection of polyhedrals (big ones, so not a choking hazard).

With my son's current attention span, any game that we attempt lasts for maybe 2 or 3 turns, after which it quickly degenerates into bouts of: a) dice being thrown to intentionally knock over pawns; b) pawns being picked up stuffed into my son's pants pockets; or c) my son grabbing and rolling any polyhedral dice that strike his fancy rather than the dice that come with the game. It was in this degenerative phase of our family Parcheesi game that it occurred to me that this entropy could be harnessed for cause of Good. And so I started considering how one might mod Parcheesi into what (for the moment) I am calling "Extreme Parcheesi". Here is what I have so far.

1. Dice: Each turn one player is designated the "leader", and the role of leader rotates clockwise each turn. (Use a special unique token, marker, banner, funny hat, or viking hemlet to designate who is the current leader.) At the start of each turn, the leader decides what type of dice will be rolled that turn for movement (any two dice as a combination of d4, d6, d8, d10, d12, or d20 --no "tens" d10s marked "10", "20", etc are allowed). All standard Parcheesi die rolling conventions apply. So if you have entered all of your pawns and you want to minimize your opponents' chances of entering their pawns, declare 2d20 when you are leader and your opponents have much lower odds of rolling a 5.

2. Blocking spaces: This standard Parcheesi rule --that you can block a space by positioning two of your own pawns on it-- is removed and replaced with Combat rules (below)

3. Stacking limits: There is now no limit to the number of your pawns that may occupy a space, and no limit to the number of different players that may occupy a space.

4. Combat: Whenever you land a pawn on a space containing one or more opponent pawns, combat is initiated. Every player with one or more pawns on the contested space rolls one d20 for every pawn they have on the space. The attacker --the player that most recently entered the space-- gets one bonus d20 to roll. The player who has the high roll (that is, the single d20 showing the highest result) gets to send one opponent pawn of the winner's choice back to its starting space. If combat is between only two players and the high roll is tied, the defender automatically wins. If >2 players occupy the space and the high roll is a tie, then there is a roll-off to determine the winner. NOTES: Combat ALWAYS uses d20s regardless of what die combination the leader has declared for the current turn. Combat lasts only one round, not until all opponent pawns are eliminated. If pawns of >1 player occupy the same space at the beginning of any player's turn, no combat ensues unless a new pawn enters the shared space.

5. Species enemy (optional). Each player has a "natural enemy", and he/she will always get an extra bonus die (d20) to roll in combat when that natural enemy occupies the contested space. This option is more intuitive when you are playing the 2001 Milton Bradley  release that uses animal miniatures as pawns. If you are playing with a traditional Parcheesi set, then refer to the colors in parentheses.

Tiger (red) gets a bonus against Water Buffalo (green)
Water Buffalo (green) gets a bonus against Camel (yellow)
Camel (yellow) gets a bonus against Elephant (blue)
Elephant (blue) gets a bonus against Tiger (red)

If you are using a set with colors different than the ones I list here, just come up with a combination that all players can agree on.

Try it out and let me know what you think!

Category:general -- posted at: 2:53pm EDT
Comments[9]

Show #2.5 Session Report: Legions of Steel

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..." Select a download location on your computer, and save. After saving, play the file from your downloaded copy.

As I note in the show's audio intro, Mark and I realized after-the-fact that for a short portion of the show we were talking about our tactics while looking at a map of the gameboard, and therefore it is a little difficult for the listener (who does not have the map) to know what we are talking about. As a fix, we posted an annotated photo of the game board to the Gameopolis Flickr Page (entitled Show 02_5 pic 04), to help guide the listener through our discussion. Thanks for listening! -Jeff

In this Session Report. We talk about a play session of Global Games Company's scifi combat boardgame Legions of Steel.

00:00 prelude
01:05 start of show 2.5
02:41 listener feedback
07:29 Session Report
24:47 Closing comments, Gameopolis Twitter accounts

Related links:
Mark's Twitter Acct
Jeff's Twitter Acct
Legions of Steel on Boardgamegeek.com

Stay tuned for Show #3, coming soon!

Direct download: Gameopolis_02_5.mp3
Category:podcasts -- posted at: 7:46pm EDT
Comments[3]

Show #2: Warrior Knights and Legions of Steel

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..."  Select a download location on your computer, and save.  After saving, play the file from your downloaded copy.

We start this show off opening up a dusty old game box...we're not going to tell you what it is...listen to the show.

After that, in Mark's segment, Mark covers the original (1985) release of Warrior Knights, a medieval combat/political.  He covers all of the main game mechanics and strategies.

Then we zip forward in time to the distant ( or not-so-distant) future, for Jeff's segment on Legions of Steel, an out-of-print Sci-Fi tactical combat game.  We've put up a few pictures on the Gameopolis Flickr Page, so check them out!

Time...Topic
0:00 Intro
1:54 Dusty Old Box-o-Somethin'
5:51 Warrior Knights
32:16 Legions of Steel

Thanks again to everyone who has taken the time to write in or post comments.  We hope you enjoy this show.

Direct download: Gameopolis_02.mp3
Category:podcasts -- posted at: 9:40pm EDT
Comments[6]

Show #1.5 Session Report: Car Wars 5th edition

NOTE: To download, right-click on the "POD" icon above, and choose "Save Target As..." Select a download location on your computer, and save. After saving, play the file from your downloaded copy.

Our first Session Report. We talk about a play session of Steve Jackson Games' Car Wars, 5th edition.

We took some pictures of this play session as we went and uploaded them to the Gameopolis Flickr page.

Related links:
The Offical Car Wars web site at Steve Jackson Games
The Car Wars Podcast at the Mad Hat web site
Adam and Nate's description of Car Wars on the Roll 2d6 podcast

Stay tuned for Show #2, coming soon!

Direct download: Gameopolis_01_5.mp3
Category:podcasts -- posted at: 4:43am EDT
Comments[7]

Show #1: Jeff and Mark's Top Ten Games

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We start off with a quick description of what we envision for Gameopolis.  Then we take you on a tour of our gaming pasts.

Since this is our first attempt, the audio quality isn't quite what we were hoping for.  As we go along, we'll definitely be tweaking our setup and software settings to make improvements.  We'll also try to remember to keep our Blackberrys a few feet further from our computer!

Time  Topic 

00:25 Welcome and what we are about
05:49 Warhammer 40,000 (Games Workshop)
07:50 Axis & Allies (Milton Bradley)
11:35 The Bermuda Triangle (Milton Bradley)
17:01 Ticket to Ride (Days of Wonder)
21:32 Top Secret (TSR)
23:42 Talisman (Games Workshop)
25:32 Villains & Vigilantes (Fantasy Games Unlimited)
27:52 Battletech (FASA)
30:19 Car Wars (SJG)
33:06 Dragonstar (Fantasy Flight Games)
35:41 Dark Tower (MB)
41:50 Blackbeard (Avalon Hill)
45:45 Battledroids (FASA)
47:37 Aweful Green Things from Outer Space (TSR/SJG)
50:05 Star Frontiers (TSR)
54:10 D&D (TSR)
1:00:36 Merchant of Venus (Avalon Hill)
1:02:52 Gamma World (TSR)

 

Erratum: We discuss two of our favorite podcasts, www.roll2d6.com and www.boardgamestogo.com. Apologies to Mark Johnson for butchering the name of the latter (called it "Board Game To Go").

Other link mentioned in Show 1:

Flash Dark Tower game

We hope you enjoyed our stroll through Gaming Memory Lane.  This show ran longer than we envision for our future shows, but with 18 games to talk about we were bound to run overtime!  Stay tuned for Show 1.5 --a Session Report on one of these 18 fine games.  Thanks for listening!

Direct download: Gameopolis_01.mp3
Category:podcasts -- posted at: 10:34pm EDT
Comments[14]

Welcome to Gameopolis -The Gaming Podcast with Mark and Jeff!  This project is in its infancy.  Mark and I are putting together our show notes, our intro and outtro audio, and figuring out some final details.  As soon as we get our first show together, we'll have it up here, and we will get the word out among the gaming podcast community. 

For now, if you have found this site, please check back often.

If you are interested in what this podcast will be about, we are planning a podcast focusing on boardgames, strategy games, role-playing games, and maybe some card-based games as well.  We will likely touch occasionally on some computer games, but this will not be the focus of this podcast, and since Mark and I tend to lean toward fantasy and strategy computer games, the occasional computer game topic will likely be within these genera.

Mark and I are both family guys, and we strongly support gaming as a family activity.  Therefore, we'll make sure our MP3 files are suitable for a general audience.  I am NOT implying that we are planning any shows on the topic of "Candyland" or "Chutes and Ladders", just that Mark and I want this podcast to be one that you could listen to with children present if you wanted to.

In Show #1, Mark and I will visit a topic that is commonly discussed in gaming podcasts: the formative games in both of our gaming-lives.  Stay tuned, Gameopolis is coming!!!

Category:general -- posted at: 2:10pm EDT
Comments[0]